Game Art & Design of Board Game 'Space: Interstellar Resettlement Agency' - 2021

                 Playerboards
3D mockups done within Blender and concepts of the player boards.

Playerboards
3D mockups done within Blender and concepts of the player boards.

                          1 of 2
Background artwork for playboards finalised. I used Blender, Photoshop and Clipstudio to paint and render these images.

1 of 2
Background artwork for playboards finalised. I used Blender, Photoshop and Clipstudio to paint and render these images.

                         2 of 2

2 of 2

Early UI designs for playerboards. I was going for circuit wiring or space rocks.

Early UI designs for playerboards. I was going for circuit wiring or space rocks.

Overlay designs to outline where the players would be putting tokens and unlocking spaces to place more game pieces.

Overlay designs to outline where the players would be putting tokens and unlocking spaces to place more game pieces.

Player boards with UI. My clients wanted the designs to be more visable, so the UI was cut down to a simple transparent style to be like fog.

Player boards with UI. My clients wanted the designs to be more visable, so the UI was cut down to a simple transparent style to be like fog.

Playerboards with the cards and tokens on them.

Playerboards with the cards and tokens on them.

                    Alien Headshots 
These were for game tokens and icons for playing cards. Alien headshot sketch concepts, 5 Designs were chosen out of 8.

Alien Headshots
These were for game tokens and icons for playing cards. Alien headshot sketch concepts, 5 Designs were chosen out of 8.

I did the sculpting through ZBrush and painting/rendering in Photoshop and Clipstudio.

I did the sculpting through ZBrush and painting/rendering in Photoshop and Clipstudio.

Finalised versions of Alien headshots.

Finalised versions of Alien headshots.

Physical outcome of the headshots on the small coin tokens.

Physical outcome of the headshots on the small coin tokens.

Playing cards with the headshots on them.

Playing cards with the headshots on them.

                Main Playerboard
Midway point of boards design. I was going for a grainy terminal retro look like the ones in the Fallout games.

Main Playerboard
Midway point of boards design. I was going for a grainy terminal retro look like the ones in the Fallout games.

Final outcome of the board and UI. Had to change the colour and lighting slightly for print due to it being in CMYK.

Final outcome of the board and UI. Had to change the colour and lighting slightly for print due to it being in CMYK.

Main playerboards icons.

Main playerboards icons.

The main playerboard in use with cards and currency cubes.

The main playerboard in use with cards and currency cubes.

                  Distaster Cards 
                  Concepts 1 of 3
The objective use for these cards is that they're placed on the playerboards grid and the players have to pay in space currency to remove them.

Distaster Cards
Concepts 1 of 3
The objective use for these cards is that they're placed on the playerboards grid and the players have to pay in space currency to remove them.

                  Distaster Cards 
                  Concepts 2 of 3

Distaster Cards
Concepts 2 of 3

                   Distaster Cards 
                  Concepts 3 of 3

Distaster Cards
Concepts 3 of 3

Final renders and paintings for Disaster cards. Modelled in Blender and drawn in Photoshop.                         
                        1 of 3

Final renders and paintings for Disaster cards. Modelled in Blender and drawn in Photoshop.
1 of 3

                          2 of 3

2 of 3

                         3 of 3

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Disaster cards with UI (User Interface) and symbols.

Disaster cards with UI (User Interface) and symbols.

Physical version of the disaster cards.

Physical version of the disaster cards.

    Back of playing cards artwork. Before render of just the 3D models, and then the final render painted through Photoshop and Clipstudio.

Back of playing cards artwork. Before render of just the 3D models, and then the final render painted through Photoshop and Clipstudio.

How the artwork looks on the card backs.

How the artwork looks on the card backs.

          Box Artwork for board game.
Concepts, assets, progression shots and renders. Modelled and rendered with Blender.

Box Artwork for board game.
Concepts, assets, progression shots and renders. Modelled and rendered with Blender.

Final render and touch ups done in Photoshop.

Final render and touch ups done in Photoshop.

Box art with text and side trimmings ready for print.

Box art with text and side trimmings ready for print.

Physical version of board game.

Physical version of board game.

This is a Sci-fi board game is based around resettling Aliens of various types to new home planets, 'Space: Interstellar Resettlement Agency'. I was hired on as the Art Lead to work within a small team of two other people, Jake Montanarini and Oliver Buckley in 2021 and continued to work on this contract job into early 2022. This board game has been featured and demonstrated at the Norwich Science Festival 2023. While also being mentioned in 'Crest Security Review' Issue 16 on page 6,7, written by Oliver Buckley. - https://crestresearch.ac.uk/comment/rolling-the-dice-on-algorithms-increasing-understanding-through-boardgames/